Well will you look at that, my first published full game went public today!
It’s called A Scoundrel in the Deep and it’s a tiny game for two players about a Scoundrel (well, duh!) trying to escape the ominous, mysterious and most importantly dark “Tomb of the Deep”.
Imagine an archetypal rogue, an adventurer from the pulp era sword and sorcery stories: he stole the fabled Ruby and must find a way out… except the Tomb is pitch dark and they only have a few matches left… and the Deep does not want them to come out alive with their loot! And you actually play with matches, lighting them on fire and passing them back and forth with your play mate, the Deep.
You can buy the game right now, included in Issue 6, Vol. 1 of the e-zine Worlds Without Master: it’s really cheap, and the zine is always full of delightful sword and sorcery goodness: fiction, games, a comic, inspiring illustrations and more. And if you like what you got, I suggest you join the Patron Horde by heading to Epidiah’s Patreon and pledging to pay a small amount of cash every time he puts out an issue (never more than one a month, and so far less than half of that): not only you pay less than buying the single issues afterwards, but you help make the zine better for the future.
The game was born from a joke on Google Plus, of all places: a friend noted that a portable version of Epidiah’s Dread rpg could be played with a lit match. The character of the player that burns their fingers dies! A joke, yes… but it kept bouncing in my head so I spit it out on the page in a very early, crude form. Then Eppy encouraged me to complete it, and most importantly my friend Flavio Mortarino came along and basically adopted the game as developer, bringing it around to actual people to playtest, brainstorming with me and helping me put down words on the page, completing and refining it.
So now here it is. I hope some of you will play it and have fun.
My friend Epidiah Ravachol trew the gauntlet with his June Rogue Challenge over on the g+ Swords Without Master community (and I cite): “Take a comic book superhero as your simulacrum or eidolon, strip the character down, and completely rebuild them as a rogue.” So, I made a thing: Barton, Eye of the Hawk
My friend Epidiah Ravachol trew the gauntlet with his June Rogue Challenge over on the g+ Swords Without Master community (and I cite): “Take a comic book superhero as your simulacrum or eidolon, strip the character down, and completely rebuild them as a rogue.”
So, I made a thing.
Barton, Eye of the Hawk
All That Deserves a Name The Talons of the Hawk: Bow and Arrows, simple hunting tools, become instruments of preternatural precision in the hands of the Eye of the Hawk. No shot is impossible, just very hard.
Exploding Arrows: charged with fire and lightning, these arrows can damage huge opponents, or dazzle the eyes of a dragon.
Boomerang Arrow: imbued with arcane enchantment, this arrow hits from unexpected directions. Respect the boomerang.
Lucky: The dog. Not huge or fierce, but loyal and smart, capable of lifting spirits with a lick to the face, or solve a crime with his nose.
Feats Heroic Jovial: Jumping and vaulting obstacles, the Eye of the Hawk spouts banter and jokes while shooting multiple arrows at the same time, all hitting the mark.
Glum: In the midst of the chaos of battle, time seems to slow down to a halt, sound disappears, a single arrow is nocked, the bow drawn, the shaft flying silent and swift, piercing the target where it is most vulnerable.
Trick “Ok, this looks bad”: Once per game, when deciding the next Phase, you can make it a Perilous Phase and the Thunder must be something that menaces impending doom to your character.
For further info about the Swords Without Master sword and sorcery rpg, or the zine it was published in, Worlds Without Master, check out Epidiah’s Patreon page.
A note about content: this was written after perusing the 2nd edition Clanbook Giovanni by Justin Achilli.
After a couple of friends noted that there were notable differences, I borrowed the Revised edition (by Stolze and Chambers), too. When possible and relevant, I’ll add a note about the Revised. I’ll preface with saying that the writing seems much, much better, and that most of the racist slurs thrown around to look edgy seem to be mostly gone.
Let’s start simple and from the beginning, shall we? “Giovanni”.
Giovanni: what’s in a name.
The name of the vampire house (bloodline, splat, whatever: “character class”) is “Giovanni”. Allegedly from Augustus Giovanni, a guy (presumably of Roman/Latin origins) that lived around the year 1000 AD and drank Cappadocius’ blood to become a vampire (or rather, to become a more powerful one).
Of all the possible surnames, Giovanni. Giovanni is never a surname in Italian. NEVER. Besides, it’s a Jewish first name: unlikely that a Roman patrician would use it, even as a first name. It would have been easy to look up a list of (for example) Roman Gens names, if you really have to choose a surname… which is already weird, since people didn’t have a surname back then.
This is like having “Clanbook Bob”. It sounds extremely dumb to an Italian. Seriously: at best it sounds stupid and hilarious, impossible to take seriously.
You know what it makes me think? That the writer(s) never even bothered looking up… well, anything. If this is the first impression, I can only anticipate ignorance and lazy writing (spoiler: I get it in spades).
Revised: oh, I see that the authors of the Revised at least tried to come up with a plausible explanation. The whole history chapter (and the whole book, I suspect) is both much better written and much, much better researched. Still, the explanation about a Roman “Jovian” family sounds like a Marvel no-prize. Close, but no cigar. Still sounds dumb, but hey, I guess they were bound to use the same name, since it was already in the wild. The latin name was Jupiter, not Jove (that’s English), for starters. Roman families didn’t have surnames, and even if you accept this story, the vulgar name coming from Jovians would have been Gioviani, not Giovanni (again, Giovanni is Jewish)… and anyway if you end up with “Giovanni” as a family name in modern Italy you have lost without even starting. It’s irredeemable.
All Italians are mafiosi
Well of course they are.
Your Italian clan has one non-magical non-fantastical characteristic? They are mafiosi. And bankers, sure, but a mafioso style family running off-the-record banks for criminals. Talk about perpetuating stereotypes, uh? I know Americans have this myth of they “old mob”, in no small part fueled by the popularity of the Il Padrino series of movies, but… listen, this is serious shit, ok?
Mafia (and the other, maybe even worse organizations, that Americans simply don’t know because they are not “pop culture”) is one of the cancers of my country. They infiltrated the economy and politics so deep it’s probably the weight that will eventually pull us under. They made the life of a lot of honest people a living hell. They killed lots of good people. They killed kids in acid to send a message.
Think it’s a cool and fun bit of background? Well it doesn’t sound very funny to me.
This is about “haha funny” as me writing an “American” splatbook for a game and saying all white americans are members of the KKK, because hey, “white american = racist slaveowner”, right? Not that funny anymore, uh?
Oh and I’ve seen the paragraph about “La Cosa Nostra”. Leaving aside the basic ignorance about the terms used (that’s pretty much the leitmotif of the book), since it’s “Cosa Nostra” (no article) and it’s an american organization… the book narrator manages to sneer at the Mafia for being disorganized thugs and says the Giovanni keep mostly away from them… while in the 99% of the rest of the book it’s made extremely clear that the Giovanni are a mafia family and are run exactly the same way.
I’ll maybe talk later about how this could have been done right.
Oh and let’s not forget, these are Venetian mafiosi. Right. The image of the “mafioso” with elegant three-piece suit is already a bizarre Americanization (you’re thinking about the twenties mob in Chigago, guys), but placing them in a distinctly northern city, one of the most proud of their cultural past as an independent country (they used to rule half the Mediterranean)… It’s like, I don’t know… placing your “Bluegrass Headquarters” in New Jersey, or Seattle.
Catacombs in Venezia
How much more ill-researched can this book be? Very.
The “Mausoleum”, the Giovanni central loggia(sic) is in the catacombs of a palace in Venice. Sure, why not? Why not claim the city was once on dry land and the canals are the result of progressive flooding, with the new city built on top, while you are at it? Just in case you are wondering, that’s exactly what the book says.
As anyone who takes the time to open even a basic tourist guide to Venice will learn, the city was built in a lagoon on purpose. The water has always been there. As for the catacombs… try and search for “venetian catacombs” on google, I’ll wait here. That’s right: they only exist in Indiana Jones and in Tomb Raider. There’s an excellent reason, too: Venice buildings stand on foundations made of thousands of wooden poles, stuck in the mud to reinforce it. No “second city”, no place to dig a catacomb, no subterranean dungeons. That very characteristic is one of the reasons many buildings risk sinking in the Laguna.
Revised: at least in the initial historical part it was very precisely noted how Venice started, and so on, so yeah, kudos to the new authors. Still, more “old city under the new city” bullshit. Try google translate on this article on Wikipedia about wells in Venice (long story short: if you dig more than 5 yards anywhere in Venice you end up soaked in the lagoon’s water).
Other, generalized sloppyness
I won’t go in more detail, but basically every time a cultural detail, a name, a word in Italian is used in the book, there is at least a good 80%+ chance of it being wrong, often hilariously so.
Revised: I noticed a new character is mentioned, a woman named Gianmaria. Which is a male name. Besides, he/she would be called (full name, without shortening) Giovanni Maria Giovanni. Only Bon Jovi has a name that approaches that level… (Giovanni Bongiovanni).
Even in the late nineties, a simple inquiry on a newsgroup would have found tens of english-speaking Italians volunteering to help the writers of an RPG splat on Italy.
Why even bother using Italy, if you aren’t going to take a couple of hours to research the basics? What’s the point, if every bit of meaningful content/color is then undermined? You choose Venice, a city with 1500 years of rich history, former Republic, one of the two powers that ruled the Mediterranean Sea, door to the East for most of Continental Europe for centuries, home of one of the biggest Jewish gettos of the renaissance… and you use it as a base for your family of mafia bankers that live in a fricking invisible skyscraper (note: I didn’t find direct references to the nature of ‘invisible skyscraper’ in the books in my quick read-through, but everyone who knows the Giovanni, in Italy, will mention it, so I guess it’s somewhere. At the very least, the Mausoleum is said to have underground dungeons and such).
Sigh. Not even the huge “gothy/emo/dark” potential of Venice is EVER touched upon (and to think I assumed it was the reason it was chosen in the first place!). No mention of the foggy canals in winter, of the narrow, labyrinthic alleyways (the “calli”), nothing. Not even the freaking Carnevale! The masks, FFS! Might as well be Newark.
Dynamics of Appropriation
All this long rant (and it could have been much longer and more detailed) was to show that yes, even a “rich”, “western” culture can be appropriated.
All it takes is a hegemonic culture, a less powerful one, and the willingness to use and exploit the target culture as “quaint color”, without ever engaging in trying to understand it, representing it only with clumsy stereotypes (thus perpetuating them), and a general uncaring attitude. “I don’t really know if this bunch of letters I bungled up is really a name there, and if that name has maybe some implications regarding ethnicity, culture, class or plausibility… but whatever, I’ll use it anyway, it’s not like those people matter”
One could argue that some cultures have suffered worse (often much worse), and they’d be right, in a sense, but is it really meaningful to make this kind of distinction? It’s always an insensitive use (abuse) of someone else’s culture in an offensive and careless way, be it that you are representing all Native Americans as gullible savages and mix bits and pieces of conflicting traditions, languages and cultures(*), or that you are conflating China and Japan as a single entity, placing katana wielding samurai of the late 1800s side-by-side with Three-Kingdom era Daoist Monks, or that you paint all Italians as Chicago mobsters saying “capice” and “paisano”…
Let me end on a positive/constructive note. How could this mess have been better?
1. Name the Clan something else: it becomes its own thing around 1000AD (1400 in the Revised)? Use a term/name that could have been around at that time. Or some Latin word. Maybe something ironic in Latin. No surnames, as I already said. Or move the Origin to the renaissance and use a properly sounding noble family name (tricky, if you don’t use one of the existing ones).
2. Lose the mafioso theme: an Italian vampire Clan will likely resemble closely a group of noble families of the early renaissance; no mafia needed. Model them around the noble families of the era of the Signorie: a bunch of competing houses, each strongly tied to a mortal noble family (Orsini, Colonna, De’ Medici, Gonzaga…), that nonetheless will (generally) fight together against outsiders. No single central authority in Italy, sorry: doesn’t work like that 🙂
3. Why only bankers? The heirs of the merchant families of the Renaissance would have a finger in every pie. Let them be the real power that stands behind the halls of power of the mortals. Venice? Sure, for a while, but power moved when the Serenissima Repubblica ended. Have vampires behind the Savoia in the 1800. Have vamps infiltrate the Italian Masons, all the criminal organizations (mafia, ‘ndrangheta, camorra, sacra corona unita), the Parliament, the Senate, the Banks and the Holdings and Foundations that own them. Rogue secret service planning a coup? Have vamps behind it. And most of all, place vamps in the Vatican Curia: that’s where they belong (and where real political and economic power has resided for a long, long time). Hell, the Vatican would probably have more than one clan vying for power.
Definitely move the headquarters to Rome (after having them in Turin and Florence, following the Capital).
4. Exploit the dark and the magical: Turin is bound to have a nest of Necromancers! And do you really think during the Carnevale in Venice vampires don’t go around soaking in the crowd, preying on the revelers? You want catacombs? You are in Rome, there’s plenty of Catacombs to go around!
Some stray death cult could even explain the mummies of Palermo, and so on. There’s so much stuff… but no.
The Lucca Comics and Games 2011 fair has not yet started in earnest but some of the awards are already coming: the Italian edition of A Penny For My Thoughts, written by Paul Tevis (and edited by Ryan Macklin) has been awarded the “Best Rules” Side Award.
Each year a panel of judges assigns the Best of Show prizes for best rpg, best boadgame, best card game and so on; these prizes are announced on the first day of fair’s night. They also award the “Side Awards” for specific merits among, and those are announced early.
We Janus people are extremely proud of this and very happy for our friends Paul and Ryan, especially when you consider that the Side Awards are picked among all the candidates to the Best of Show, among which are several very cleverly designed boardgames this year.
I save my ramblings on an idea Ogre posted on Story Games, because having these in more than one place will probably make it harder to disappear. Also, this blog’s purpose was exactly this when I started it. I’m neglecting it, I know… whatever, you can find me on twitter and tumblr if you want to read short-form stuff.
Pondering out loud: the 3:16 route seems interesting but… I’d try and fiddle and complicate it a bit. Instead of a single pile of threat tokens you have two piles (numbers to be determined).
One is the “Victims” pile. Your Rescue Team must do stuff (maneuvers, rolls, whatever) to reduce this pile. Each token is a person with a name, a life, a job, friends, maybe a cat. These details should be part of the process somehow. Maybe you discover them from turn to turn, fleshing out the victims, and/or you know them when they die and/or get terribly wounded. When the Rescuers reduce the pile, those victims are in the ambulances and running to the ER. We’ll discover at the end of the game if they live. This pile can be brought to zero. No victims, mission ALMOST ended. The Team still has to come out alive from the burning building/sinking ship/crashed train cars/etc.
The other is the “Danger” pile. The Rescue Team can choose to do stuff (maneuvers, rolls, etc.) to fight and reduce *this* pile instead. This lowers the threat level of the situation. Bringing this pile to zero should be very hard: no threat, end of mission, remaining Victim tokens go to ER. Each turn the Danger makes “attacks”/”maneuvers” to either: Endanger the Rescue Team (a floor collapses, fire flashes from an opened door, a gas tank explodes) making attacks to the characters directly. Endanger the Victims: a roll (probably harder than the one against the team) to attack the Victim token pile. People get injured, then badly injured and/or die. And finally, the Danger can roll (do stuff) to Increase the Danger. Yep, more danger tokens. Shit just got worse.
Other fun stuff:
Roles for the members of the Rescue Team, obviously, giving them edges and rules-bending tools (the Field EMT / Combat Medic can stabilize injured people, maybe roll to try and keep them alive, and so on)
Rooms/zones. Either on a single map, or as different stages in the mission.
Looks like you can, and yes, it also looks beautiful. (Read the update at the bottom!)
This, above, is a Fiasco table/setup as built in the new version of Google Docs Drawing. Pretty, huh?
The background has been kindly supplied by the ever nice Jason Morningstar, author of the game, and can be downloaded from the Bully Pulpit (Jason’s publishing label) website here. Drawing a table like this only takes a few minutes, and you can create an empty template and duplicate it indefinitely to play again. The “dice” are not rollable, just copied and moved around on the “table”, but that’s more than enough.
Now start that google hangout (with Extras you can use the gdoc directly in the hangout!), skype, teamspeak, or other conferencing tool of your choice, and you’re good to go.
It seems I forgot to edit this post, but you can easily create your game of online Fiasco, now, thanks to the Google Docs Templates.
Just go to the Fiasco Table Template and click the “Use this template” button. Enjoy!
Inside you’ll find a brief README file explaining how to use the package (it’s easy, really).
Also, let me know if this is still working in new versions of maptool (I’ve not used it in ages because on linux-java it’s too crash prone and often releases simply don’t even start).
With horrible delay I write here a few AP notes regarding my experiences with Fred Hicks’s Escape or Die!, a game still in development, that the author was very kind to send me for an on-the-fly Italian adaptation and playtest.