Non Cedere al Sonno is a Best of Show 08 Nominee!

Non Cedere Al Sonno, the Italian edition of Evil Hat’s Don’t Rest Your Head was nominated for the Best of Show award from Lucca Comics and Games 2008 (Italy’s GenCon, so to speak) as best Role Playing Game!

We are in very honorable company:

– Dungeons&Dragons 4 ed. (25 Edition)

– Sanctum Imperium Anno XIII (Asterion Press)

We are happy and doumbfounded… Yeaaah!

(and if someone does not know it, I’m one of the tranlators/authors/editors from Janus Design!)

Don’t Rest Your Head at Play Modena

Whew! It looks like I survived Play last weekend in Modena. The new incarnation of ModCon, in the new location of the fair (which for us staying at the Holiday Inn was ridiculosly handy…), has seen me as “the Don’t Rest Your Head demo man” for two days straight with me GM-ing games of our italian edition (Non Cedere Al Sonno) to a good number of very interested players.

Some of them came to the demo with the game already in their bags, having bought it before even trying it, and I personally count that as a small win: our reputation is at the very least good πŸ™‚

I seated some 20+ people for games of two and a half hours (roughly) where I would explain the whole system and game, and then go ’round using our pregen characters (plus the odd fifth one created on the spot, in case of 5 persons groups). I think I can safely say that all of them had a good time. Heck, I had a good time GM-ing the game.

I’ll post here some small actual play vignettes to demonstrate the level of gonzo/rockstar action a player completely new to the game can pull out in a couple of hours:

Diesel (the rocker from the book, Fred’s character) stopping a train with the power of ROCK! Ok, more or less. He was stuck in a dark tunnel, suddenly having railroad tracks in it. Diesel’s (player’s) comment: “Oh crap.” A light approaches. A thundering noise comes growing. The earth starts trembling. Diesel’s (player’s) comment: “OH CRAP!”. Instead of running away he turns, slings forward his guitar, activates the Rythm Nation Madness Talent and ‘gets’ the hidden rithm in the trains noise. Then he starts performing that same rithm riffing on the guitar, doing a quick “Rallentando”. The player tosses some 5 or 6 madness in the roll, gets a whopping 8 successes, AND NO SIXES! Guess what, Pain dominated! The train stopped touching Diesel, knocking on his back on the tracks. Diesel’s (player’s): “Oh my god. I stopped a fucking train!

Good times πŸ™‚

Another vignette: Luk, the kinda depressed clown character a player had created on the spot, had the hidden desire to be an acrobat (but was overweight). His Madness Talent, guess what, was practically “matrix/wuxia acrobatics”. Being chased by a fanged White Clown and a fire whip cracking lion tamer he activates his power for the first time, jumps on the branches of the nearest trees and proceeds (again with an incredible number of successes rolled) to jump from branch to branch like a fricking ninja with oversized shoes. Our instinctive comment was: “Holy cow! That’s Crouching Tiger, Hidden Clown right there!”

Last thing: my “Vandemar” lookalike tries to punch Alia the tough female cop in the face. The player does not even hesitate: “I turn to stone and headbutt his fucking hand!“. She/he won, obviously πŸ™‚

Heh, players can surprise you like that.

Later, photos, and a post in italian.

ThreeSixteen Maptool Package Redux: Higher Ranking Officers

And here is the package with the remaining ranks of 3:16 officers, from Lieutenant to the almighty (and quite scary) Brigadier.

Download the package! (hosted on mediafire.com)
Update: link changed on Friday 10, 2010. Let’s hope mediafire does not lose the file again. Note also that the package now comprises all the ranks.

Maptool Package for ThreeSixteen

3:16 Carnage Among the Stars has the cool feature that, thanks to its abstract “game board” it lend itself pretty well to online play.

Using MapTool as a true “networked table” you can not only move around the tokens like you would in person, but also, thanks to maptool’s macros, handle almost all the mechanical aspects of the game.

Here is my “3:16” game table:

Couple that with a voice-over-ip solution of some kind (Skype, Ventrilo, TeamSpeak…) and you’re good to go!

You can use it, too: I prepared a zip archive that contains not only the base campaign file that can be used to play almost right away, but all the materials you’ll need to go on and tinker on your own. I’ve prepared the macros (and weapons) only for the three base ranks, at the moment, but I’ll do more later on.

Download the package! (hosted on mediafire.com)
Update: link changed on Friday 10, 2010. Let’s hope mediafire does not lose the file again. Note also that the package now comprises all the ranks.

EDIT: Note for the maptool forum users. If you read this post, please let trevor or one of the other admins that mi account ‘renatoram’ is locked (‘inactive’) and there is no clear way to contact them! Thanks.

3:16 (ThreeSixteen) Full set of Tokens

I’ve completed my set of tokens for ThreeSixteen, a reoleplaying game by Gregor Hutton that you can find on his BoxNinja website, and you can buy in pdf of hardcopy from IPR or DriveThroughRPG (check his site, there are direct pointers)

I have the full range of rangs from lowly Trooper to Brigadier, plus the “blip” threat tokens.

They are intended for online play, using a Virtual Tabletop app like Maptool (but I guess other softwares would work as well), and the gallery I uploaded includes some range strips: the smaller ones are again for use in Maptool.
The tokens are 64×64 pixels: set the grid of maptool to that size and you are good to go.

I guess you can print them on cardstock, or stick them to some kind of thick base, as well, to use them face to face.

The colors are what they are, not particularly pretty, but easily distinguishable. If someone wants the SVG source (for inkscape, illustrator and the like) please just ask me.

Also, for those that are printing them, I’ve done a couple of “full sheets” of Alien Threat tokens (since you’ll need some):

They are 300dpi png images, so they should print well in any conditions. Let me know.

They are in A4 format:
Alien Threats, A4

and in Letter format for you nonstandard american types
Alien Threats, Letter

DRYH Italian Edition at the Italian AmberCON

Last weekend we presented the italian edition of EvilHat’s Don’t Rest Your Head at the Italian AmberCON in Modena: Non Cedere Al Sonno (NCAS)

I can say it was a success: we had 3 demo tables planned (at maximum), and thought they would be enough… on saturday afternoon we had 5 demo tables running at full speed, and if we had another GM available we would have made 6, probably. Outstanding! AmberCON for some hours had practically become NCASCon πŸ™‚

We were sharing the table with the nice guy and gal of Narrattiva, the publishers of the italian editons of PTA and Dogs.

Here are some photos, all nicely tagged (more or less):

AmberCon 2008 Photos: Non Cedere Al Sonno

Library of Congress SOTC Characters!

As suggested by drivingblind, I’m browsing the Flickr account of the Library of Congress (!) searching for perfect SotC characters.

Here is the first:

The Light Shedder!
Rugged Technician

  • The truth will come to Light!
  • Let me grab my toolbox.
  • Used to life under the sun