Narratour in Milan — Narratour a Milano

The fine fellows of Narrattiva are coming to Milan and wherebouts as part of their tour to promote their games: the Italian editions of Dogs in the Vineyard and PrimeTime Adventures.

They will be in Milan this evening and tomorrow, in Sesto S. Giovanni, and Sunday afternoon in Magenta.

Take a look at the Official Announce on their forums.

—-aaand, in italian—-

Quei bravi ragazzi di Narrattiva (Michele Gelli e Claudia Cangini) saranno a Milano e dintorni questo fine settimana nell’ambito del loro tour per la promozione dei loro primi due giochi pubblicati: Cani nella Vigna e Avventure in Prima Serata.

Saranno a Milano stasera e domani, a Sesto S. Giovanni, e Domenica pomeriggio a Magenta.

L’annuncio completo e dettagliato lo trovate sul loro forum.

A RedBox Hack cover

RedBox Hack cover mockup
Click on the image!

…it’s a quick and dirty mockup-ish thing, and bear in mind that the license of the title font is unclear, and that the image is *ahem stolen* and slightly modified.

But well, it gives the idea about it: an old style, heavily Moldvay’s DnD inspired cover.

Learn more about Red Box Hack

Spirit of the Century

I am trying to start playing regularly, and together with some friends we already started making some characters. I enjoyed the chargen session so much that I made the character’s Pulp Novel Covers. You can see them here (click on them to see the fullsize):

Michael G. Vengeance Jack Grey Bear
The Carrier Zak Quantum

I have so much fun playing with Inkscape and The Gimp that I’ve made also a couple of “Century Club” logos ๐Ÿ™‚
(click on them to see the fullsize)

The Century Club The Seal of the Century Club

And like I mentioned in a post, we also have some “online sheets” and Fate Points chips that I intend to use in Maptool, with a setup like this:

Spirit of the Century Maptool Table

The Fate Chips (english and italian version):

Fate Point English Fate Point Italian

Agon

The game of competitive greek hero roleplaying.

Think Clash of Titans meets Troy, meets The Argonauts… and kick some ancient monster ass!

I’ve produced a couple of handy toys for Agon: one is an Emblem to presonalize the Agon folder on my Gnome linux desktop. Here you can see it in action.

Emblem usage example
…and here you canย download it.

And, planning for a possible online playing session, I also made a png of the Range Strip to use in MapTool: coupled with some nifty shield images I got from the Agon forum at the Forge (IIRC) it should enable me to play online.

Click the image to see it fullsize:
Agon Range Strip

Just drop it in a MapTool cobblestone map, and you are ready to go.

Post ModCon 2007

Saturday I went to Modena, to attend ModCon, a board and roleplaying con. Not huge (not even big, probably), but very centered around the idea of “go play”. That is, there were some booths selling stuff, but the center of the con were the tables.

You only pay a ticket if you intend to play at a table in the main room, and there are lots of tables. If it’s not booked (it’s written on a strip of paper on the table) you simply go there with your buddies, sit down and play. Easy peasy ๐Ÿ™‚

The result was a crazy mishmash of tables with people playing literally any kind of tabletop game: when I arrived my friends were playing Infernal Contraption, a non collectible card game, and next to them was a table with a HUGE Risk (or risk-variant) board. Next to them was a table with people playing with biplane minis ๐Ÿ™‚

Nice. Loud, but nice.

My loot was small, but not at all bad:

Me and my friends (one of whom I met that day for the first time) went and played Tsuro right away. The rules are not really that well written, but they are very short, and playing a game or two clarifies the gameplay. We enjoyed it greatly! People was laughing their asses off, when the paths triggered mad wanderings of the player tokens. Four or five games went on, one after the other.

And I’ve lost all of the time! ๐Ÿ˜€

Then, I proposed an improvised session of Don’t Rest Your Head. There were five players, and I consider that maybe a number a bit too high for my tastes (and for DRYH), but I guided them through character creation (which is very easy, with no crunch at all, and they “got” pretty much right away). We ended with a mixed group of misfits (including an urban parkour-ninja, a greedy finance tycoon, a porn superstar guy, a violent wifebeater and a mafia killer).

I decided to do the intro scenes individually, and unfortunately being short on time I got to do only three out of five. In retrospect, I wonder if I should have gone round the table action by action… but that risks to be confusing, for starting players.

Anyway, they had some weird and disturbing experiences, each of them got to experiment with the dice rolls and use his talents, and they experienced the various effects of Dice Dominance, got some Responses and Exhaustion, and even used the Despair/Hope Coins.

And… they had a blast!

They are all pretty “trad” gamers, in the sense that I am the one known for “introducing these weird new games” ๐Ÿ™‚ but coming to the game with no preconception they simply enjoyed it. I did not make long theory speeches, I simply said “this game works a bit differently from what you are used, but just bear with me and try it”. They even enjoyed narrating their results when Pain did not dominate (a tweak we agreed upon at the beginning).

And what’s best, Germano, the one that seemed the most “traditional gamer” of the group said he would buy the game right away if it was translated in italian! Woot! ๐Ÿ™‚

Now I’m looking forward to MOAR Don’t Rest Your Head!!! ๐Ÿ˜€

Dresden Files Extravaganza!

Yeah, I received today the package from IBS with the latest books I and my gf bought. Amongst others, in the huge box, there was the entire series of Jim Butcher‘s books about Harry Dresden, Wizard.

Actually, all the books published in softcover format, since I am a cheap bastard *grin*

Now there will be a short pause, while I read through them… and then I’ll start craving again for the Dresden Files RPG, that the cool guys at Evil Hat Productions are writing.

Summer Hero

As seen on Fred Hick’s Blog

I am a summer hero! And you can be too!

Summer Hero!

The 2007 Ennies votes are happening, and the small press games that are up for awards need your help. If youโ€™re a fan of Spirit of the Century, Burning Empires, Lacuna, Dictionary of Mu, Dawning Star: Helios Rising, Faeryโ€™s Tale, or Hollow Earth Expedition, this is a chance for you to stand up like me and make a difference. The voting is happening starting July 16th over at the Ennie Awards site and lasts only two weeks. Thereโ€™s no better time to cast your vote than today!

You find a sample ballot here: Grab a Sample Ballot

And you can place your votes here during the voting period starting on July 16th: The Ennie Awards Voting Site

Together we can be heard. Become a Summer Hero. Cast your vote, and let other people know how to become heroes themselves!

Find out how to put this message in your own blog!

…and I just want to add…

Don’t Rest Your Head

I’m still waiting for my copy to come from lulu, but I’ve also bought the pdf of Don’t Rest Your Head by EvilHat, and I am really really looking forward to try it.

My players are practically all Gaiman fans, so I think they will fit right in the Mat City setting.

Plus, I’ve been reading Actual Play reports, and the game really seems to hum: of all things, for such a light game, one of the spotlights is in the dice rolling mechanic. A single dice roll will tell you who succeded, but also what “colour” the action will have. A player can succed, but Pain (the dice rolled by the GM as opposition) could still dominate. The character would get to do what he/she intended, but it will be painful, in some way or another.

If you want to know more, check out the reviews on rpg.net, like this: they are thorough and clear. Also, read at least an Actual Play report like this, or even listen to it (there are two or three podcast recording of game sessions).

Plus… it’s cheap! ๐Ÿ˜€

Playing RPGs ofer the net

So, recently me and my gaming buddies are preparing to do some experiments with playing tabletop RPGs over the ‘net. There are actually a number of software tools that are built to facilitate it, some of them are even free (and often opensource).

A pretty common characteristic of these programs is that they are built with very tactical games in mind, the sort that needs miniatures, a battlemap, and lots of minutia such as areas of effect, facing, status of the minis, and so on. For our experiment we will use MapTool, a free java app that features a shared map, chat, dice rollers.

We will be playing Spirit of the Century, instead. The game can be tactical in its own way, but it does not strictly need minis, and so on. What we will really need is a table instead… after all this is a tabletop game!

I’ve set up a “map” with maptool that will work as our shared tabletop: each player will have the “variable” part of his charsheet on it, so that wounds and consequences can be written on them, and a set of chips representing the game’s Fate Points, so that the players can bid them, and see at a glance the points.

You can see the Fate Points virtual chips here:

Fate Point Chip

and a sample setup of the table in my rpg pages.