A Scoundrel in the Deep is out!

Worlds Without Master Issue 6 Vol. 1 cover

The gorgeous cover for this issue of the zine (art by Jeff Brown)

Well will you look at that, my first published full game went public today!

It’s called A Scoundrel in the Deep and it’s a tiny game for two players about a Scoundrel (well, duh!) trying to escape the ominous, mysterious and most importantly dark “Tomb of the Deep”.

Imagine an archetypal rogue, an adventurer from the pulp era sword and sorcery stories: he stole the fabled Ruby and must find a way out… except the Tomb is pitch dark and they only have a few matches left… and the Deep does not want them to come out alive with their loot! And you actually play with matches, lighting them on fire and passing them back and forth with your play mate, the Deep.

You can buy the game right now, included in Issue 6, Vol. 1 of the e-zine Worlds Without Master: it’s really cheap, and the zine is always full of delightful sword and sorcery goodness: fiction, games, a comic, inspiring illustrations and more. And if you like what you got, I suggest you join the Patron Horde by heading to Epidiah’s Patreon and pledging to pay a small amount of cash every time he puts out an issue (never more than one a month, and so far less than half of that): not only you pay less than buying the single issues afterwards, but you help make the zine better for the future.

The game was born from a joke on Google Plus, of all places: a friend noted that a portable version of Epidiah’s Dread rpg could be played with a lit match. The character of the player that burns their fingers dies! A joke, yes… but it kept bouncing in my head so I spit it out on the page in a very early, crude form. Then Eppy encouraged me to complete it, and most importantly my friend Flavio Mortarino came along and basically adopted the game as developer, bringing it around to actual people to playtest, brainstorming with me and helping me put down words on the page, completing and refining it.

So now here it is. I hope some of you will play it and have fun.

Try to play it in pitch dark for maximum effect!

Non Cedere al Sonno is a Best of Show 08 Nominee!

Non Cedere Al Sonno, the Italian edition of Evil Hat’s Don’t Rest Your Head was nominated for the Best of Show award from Lucca Comics and Games 2008 (Italy’s GenCon, so to speak) as best Role Playing Game!

We are in very honorable company:

– Dungeons&Dragons 4 ed. (25 Edition)

– Sanctum Imperium Anno XIII (Asterion Press)

We are happy and doumbfounded… Yeaaah!

(and if someone does not know it, I’m one of the tranlators/authors/editors from Janus Design!)

Spirit of the Century

I am trying to start playing regularly, and together with some friends we already started making some characters. I enjoyed the chargen session so much that I made the character’s Pulp Novel Covers. You can see them here (click on them to see the fullsize):

Michael G. Vengeance Jack Grey Bear
The Carrier Zak Quantum

I have so much fun playing with Inkscape and The Gimp that I’ve made also a couple of “Century Club” logos 🙂
(click on them to see the fullsize)

The Century Club The Seal of the Century Club

And like I mentioned in a post, we also have some “online sheets” and Fate Points chips that I intend to use in Maptool, with a setup like this:

Spirit of the Century Maptool Table

The Fate Chips (english and italian version):

Fate Point English Fate Point Italian

Agon

The game of competitive greek hero roleplaying.

Think Clash of Titans meets Troy, meets The Argonauts… and kick some ancient monster ass!

I’ve produced a couple of handy toys for Agon: one is an Emblem to presonalize the Agon folder on my Gnome linux desktop. Here you can see it in action.

Emblem usage example
…and here you can download it.

And, planning for a possible online playing session, I also made a png of the Range Strip to use in MapTool: coupled with some nifty shield images I got from the Agon forum at the Forge (IIRC) it should enable me to play online.

Click the image to see it fullsize:
Agon Range Strip

Just drop it in a MapTool cobblestone map, and you are ready to go.